![]() ![]() That means that you need to focus on Dexterity and Dexterity alone. Unfortunately, Repeating Light Crossbow is pretty much the worst out of the bunch unless you plan on akimbo them (very feat intensive, and even then, there're better options) I suggest either using a Repeating Heavy Crossbow to get more bang for your buck, or a standard Light Crossbow with Rapid Reload-feat (the better option overall).īasically, Crossbow Sniper is the feat that makes using Crossbows worth it. The Crossbow-section is actually one of the very few things up in the Archery Handbook. Mastery in place of Manyshot for his improved combat style at 6th level. Special: A fighter may select Crossbow Mastery as one of his fighter bonus feats. Reloading a crossbow for the type of crossbow you chose when you took Rapid Reload no longer provokes You can fire a crossbow as many times in a full attack action as you could attack if you were Prerequisites: Dex 15, Point Blank Shot, Rapid Reload, Rapid Shotīenefit: The time required for you to reload any type of crossbow is reduced to a free action, regardless of the You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal. There is a 3rd party feat from Paizo that allows you to apply a lot of feats to a crossbow that would otherwise apply only to bows. The Great (?) Crossbow from RoS is pretty nice, and the Gnomish Crossbow Sight from A&E is also pretty good. If both attacks hit, the target must make a Fortitude saving throw (DC 25) or take additional 2d6 cold damage and become staggered for 1 round.Crossbows are generally very inferior to (composite) longbows, but a fairly heavy investment in feats and items can make them worthwhile. Whenever this +1 heavy crossbow makes its first attack during a round, it shoots two bolts at once. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. This is a +3 ghost touch heartseaker weapon. This +5 ultrasound heartseeker heavy crossbow grants its wearer a +2 bonus to DC on Evocation school spells. ![]() Affected enemy is immune to this effect for 3 rounds. ![]() Whenever the wielder of this +5 heavy crossbow lands a hit, the enemy must pass a Will saving throw (DC 30) or become unable to cast spells or attack for 1 round. Succesful Fortitude saving throw (DC 28) halves the damage. All enemies caught in the wave suffer 4d6 sonic damage. Whenever the wielder of this +5 thundering heavy crossbow makes a ranged attack with it, the crossbow creates a sonic wave along the path of the projectile. Whenever this +3 keen heavy crossbow confirms a critical hit, it also deals its regular damage to up to 3 additional enemies adjacent to the target. Whenever this +2 thundering burst heavy crossbow confirms a critical hit, all enemies in a 15 feet area must pass a Reflex saving throw (DC 20) or suffer 1 damage to Intelligence score per round for 1d6 rounds. Whenever this +2 heavy crossbow lands a hit, the target must pass a Fortitude saving throw (DC 16) or be knocked back 15 feet and become slowed down for 1 round. Whenever it threatens a critical hit against an evil or chaotic creature, it is automatically confirmed. This +2 heavy crossbow has a critical range reduced to 20. If its target has one of the following qualities: Huge or Gargantuan size dragon subtype giant subtype 20 or more HD, it inflicts a single -2 penalty to wielder's attack rolls, but adds 1d10 to damage for each of the qualities the target has. This +5 heavy crossbow deals 2d10 damage on hit. This weapon is a +3 flaming frost shock corrosive heavy crossbow. ![]() This +3 shock heavy crossbow grants its wielder a +2 luck bonus to Initiative, and the ability to cast summon medium air element spell once per day for 7 rounds. This +1 crossbow has a chance to slow the enemy on hit. ![]()
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